After confirming there was indeed a difference in the native resolution of Call of Duty: Ghosts on the next – gen consoles, Infinity Ward’s Mark Rubin (Executive Producer) has offered further insight into the situation.
For those of you who have had the internet switched off for the last couple of weeks, the issue at hand is the fact that the PS4 version of Ghosts will run at 60 frames per second (fps) at a resolution of 1080p, whereas the Xbox One version will run at 60fps at a 720p resolution – then be upscaled to 1080p.
In an interview with IGN today, Rubin had this to say about the differences:
You know, it’s easy to be comparative when you’re looking at both systems, […] When you see one out of context from the other I don’t think it’s a big concern. We did our best to make the best looking game on each console, and making sure we nailed down 60 frames per second. That was a key pillar for us.”
This makes it clear that their priority was 60fps – not the resolution. However, the rampant fanboyism all over the internet is certainly determined to make more of it than this. Addressing the rumours of Infinity Ward ‘striking a deal’ with Sony (bare in mind after the Microsoft supported Ghosts announcement, ‘the internet’ felt a ‘deal’ had been struck with Xbox)
There’s no maliciousness, there’s no specific reason why one’s 720p, one’s 1080p, that’s just the way the optimisation came out to. To keep a smooth frame rate we needed to be 720p on Xbox One. That being said, it is being upscaled to 1080p, so it is outputting 1080p on your TV, and for the most part the game does look really good. Some people actually think the textures look a little bit nicer maybe on Xbox than they do on PS4.”
So far, so explained! However, there is one tiny element to this answer that may set tongues wagging again. Easy to miss, but it’s right there! That’s it – “for the most part”. If we simplify this question and response, what we’re seeing here is:
Question: Does the game look as good on Xbox One?
So… “no” then. You can dress this up however you like, but what is at the heart of the interview is that, though desperately trying to avoid saying so, even Infinity Ward’s Executive Producer feels that the PS4 version may look marginally better.
Let’s put this in a human context – just in case you’re not convinced. If your wife, girlfriend or significant other asks “Am I prettier than her?” and you answer “mostly.” You are in trouble! Ok, so Rubin tries to back-track with his “Some people actually think textures look a little bit nicer maybe on Xbox”
“Some people” – but not you Mark Rubin. Clearly.
He goes on to say that future iterations of Call of Duty could “very possibly” run at 1080p natively on the One (if it maybe did more exercise or had its haircut – we assume), but by this point the damage was done.
I genuinely think that Rubin’s stance is that the negligible resolution difference isn’t really much of an issue at all, but I’m not sure how much this interview will have calmed the fanboy storm? This is something he is aware of though, as when the IGN interviewer pushed for an answer as to whether or not this was a big deal, his only response was: “The internet seems to think it’s a big deal.”
We’re fairly confident the game will be as awesome as ever and will look great on whichever console you choose to play on. 1080p or 720p upscaled? One thing is for certain, if the Xbox One was running natively at 1080p but at only 30fps there would be a lot more to worry about!
Richard is a father, teacher, gamer and writer. He believes that The Last of Us and Olli Olli 2 are the finest games ever made, feels that the StarWars Saga should only be watched in ‘the Machete order’ and once cleared Legend of Zelda: Ocarina of Time in one sitting. Took him 20 hours, four cups of tea and a sausage roll. You can follow him on twitter @TLOUFactionsMP or @VigilanteSanta and view his occasional twitch outbursts on twitch.tv/spooklebeans.