Within 24 hours of the highly anticipated yet ninja-like release of Day Z Standalone, 175,000 Survivors (and counting) have signed upto the Zombie apocalypse.
We have to stress once again that if you are thinking of buying this game; It is in ALPHA build; the game is far from finished and things are not working as they should. This statement is from the developers of Day Z;
WARNING: THIS GAME IS EARLY ACCESS ALPHA. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT OF THE GAME AND ARE PREPARED TO HANDLE WITH SERIOUS ISSUES AND POSSIBLE INTERRUPTIONS OF GAME FUNCTIONING.”
With that in mind, if you are still eager to help the cause and take on the (what seems) ever impending zombie apocalypse then you can click here to join the fight.
It’s fairly common that when a game is in its alpha build, changes are implemented quite often. A bunch of changes have already been applied to the game and these will happen regularly until Day Z is ready for its main release. When a patch occurs on Day Z, new weapons, items and elements to the game can completely change. In the old Day Z mod, one such change was; you could refill water canisters at ponds and lakes. However, you now needed to boil the water to prevent any chance of catching the infection. So you can see by this the importance of reading their patch notes.
Patch notes for the current Day Z Standalone;
Config: added anim hooks for zombie feeding(should allow for zombie to deal damage to unconscious players)
Config: greeting with 2 handed weapon now possible without disarming
UI: Inspect option in the inventory screen (shows item in 3D, draft system only)
Engine: Servers with incompatible version marked in the server browser
Engine: The „Player uses modified data“ message is removed from CHAT
Design: you can craft splint and fix broken limbs with it
Design: players who disconnect when unconscious will die
Design: players who disconnect when restrained will die
New weapon: Magnum .357 Revolver + ammo
Config: removed a small delay before the animation for un-shouldering a weapon starts playing when changing weapons (kneel and prone)
Config: fix a minor issue with one handed items not being correctly placed in right hand for a surrender transition
Config: m4 bolt and magazine animation improved
Config: adjusted collision shape for armed player(should fix occasional issues going up stairs)
Config: fixed an issue where unshouldering/shouldering weapon while moving forward caused the player to stop
Animations: Sprint updated (Unarmed) – Unarmed sprint faster now
Animations: Mosin Nagant Reload – Hand doesn’t clip into scope when opening and closing bolt after each shot, weapon more stable now
UI: Early Access warning dialogue
Engine: Fix of players being able to talk globally when dead through Direct Chat
Design: damage is transferred from closed can to open one
Design: licking a battery now displays the battery’s state properly
Design: wooden sticks model fits inventory slots better now
Crash: Occurs when pushing details twice on MP server browser
Engine: Updated rain texture with refraction
Design: Player blood and health not regenerating naturally
Keep your eyes open for these patch notes, as you can see if you miss one the game can seem very different to how it previously handled.
You can now follow us on Twitter and Facebook!