Warner Bros recently announced that they have in development a new Lord of the Rings game, which is being spearheaded by Monolith Productions. Below is a gameplay trailer where Monolith talk you through the basic storyline, gameplay mechanics, various abilities and how this all ties into the Lord of the Rings universe.
Middle-Earth: Shadow of Mordor is set between the events of The Hobbit and the LOTR trilogy. You take control of Talion, a ranger whom is killed by the armies of Sauron, but is (so far as we know) mysteriously resurrected with Wraith like abilities. Talion plans to exact revenge on the armies of Sauron, not only for his death, but the death of his family. Whilst plot details are sketchy, the below video does give us some insight as to what to expect.
Naturally, Assassin’s Creed comparisons are being drawn. After all, you can climb buildings, stealthily assassinate targets and use a type of ‘eagle vision’ commonly associated with all Creed games. Besides the vast array of Wraith abilities and orcs roaming around, you’d be forgiven for mistaking this for the latest installment of Assassin’s Creed. Be that as it may the ‘nemesis system’ is an interesting prospect – if Monolith really manage to deliver an intuitive AI that ‘truly’ remembers past encounters.
One thing that becomes immediately apparent in the trailer is how unlike Lord of the Rings this game actually looks. Yes, there are recognisable aesthetics that resemble LOTR but other aspects don’t quite scream LOTR. Maybe I’m being picky, but even simple things like colour palette and the musical score struggle to give me that Lord of the Rings vibe. Maybe Monolith are trying something different or perhaps we are still in the early stages? One thing is for sure, due to the huge amount of violence within this small segment, Middle-Earth: Shadow of Mordor is certainly aimed at adults, which will keep some LOTR fans very happy indeed.
Middle Earth: Shadow of Mordor is apparently due sometime in 2014 and is coming to Xbox One, PS4, Xbox 360, PS3 and PC.
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