Monolith Productions have stated that the highly praised, yet ambitious, nemesis system – which is to feature on their upcoming title Middle Earth: Shadow of Mordor – will be scaled back on the Xbox 360 and PS3 versions of the game. Many developers have already declared that the Xbox One and PS4 has unlocked a potentially endless amount of possibilities and is helping them to fulfill their development ambitions for upcoming titles, but should they choose to make a game cross platform and in this case cross generation, the older versions may have to compromise.
In the case of Shadow of Mordor, the Nemesis feature will be toned down to enable it to run on the Xbox 360 and PS3. The nemesis system in a nutshell, is a complex yet vast system that displayed how the enemies within Shadow of Mordor are situated in relation to the main hero Talion and the other enemies within the game. The main purpose is to either execute, possess or coerce your foes to gain the upper hand against the higher ranked generals within Sauron’s army. A political game of chess if you will. By allowing an orc to live you could choose to send a message to that general to strike fear into the heart the enemy or by possessing someone close to the main general you would have the perfect assassin hidden in plain sight. This system has brought a lot of intrigue and attention to the Warner Bros. (publisher) title.
Design director Michael de Plater believes Monolith have tried everything to deliver a gaming experience that is fantastic on both console generations, but admitted the focus is on next gen. Michael de Plater told IGN;
We’re very focused on the PS4 and Xbox One. We’re focusing on the next-gen platforms, and then going to do whatever we can to get as much as possible on current-gen.”
To break it down, some of the stuff we’re pretty confident it will still be very similar on current gen: the core mechanics, like combat, stealth, ranged and movements; the basic control and gameplay, that should all be really solid……What it won’t have is the same level of depth and variety and simulation within the ‘Nemesis system’.
Developers, try as they might to appease everyone, are certainly making a stronger case for the switch to next gen, which brings into question the longevity of the 360 and PS3 themselves. Both Microsoft and Sony have stated they intend to fully support their older consoles, but if developers continue to run into technical problems that can change the whole scope of the game, the jump to next gen might be quicker than you think.
Shadow of Mordor does not have a fixed release date but will be available on Xbox 360, Xbox One, PlayStation 3, PlayStation 4, and PC