It’s real, it’s finished and it’s coming May 27th. Ubisoft’s upcoming, highly anticipated and massively delayed game, Watch_Dogs has finally been confirmed to have a release date cemented in place. Along with this awesome announcement, Ubisoft have lifted the lid on the reasons for delay.
Speaking to Eurogamer at a preview event in Montreal, creative director Jonathan Morin was fairly frank and open about the reasoning:
When you’re promising a player that they can hack everything and express themselves, they expect the result to be there […]A complicated game that is broken is no more acceptable than an easier one that works.
There was general agreement among Watch Dogs’ team that the game’s many systems had to coexist perfectly at launch or the whole game would suffer. Have your first hack fail due to some unlikely combination of AI and open world activity, for example, and you would immediately lose all immersion in the game’s fantasy.”
Essentially, the game was not ready. It would have been good, but not great – in their summation at least. This is one of the many rumors that had circulated the internet since the delay was announced in October, 2013. It was also the rumor that most people wrote off as a poor excuse. There are two pieces of information that came to light in the interview that make it seem as though this is absolutely genuine:
Firstly, when Morin starts to talk about the nature of why the game was not quite where they wanted it and the struggle Yves Guillemot faced being the one to have to inform stockholders at Ubisoft:
I have to give credit to him [Guillemot]. I don’t know many people who would have said that based on systemic gameplay stuff. A lot of people would have said ‘who cares? who will find that? nine players out of 10 won’t get there!’ even if it wasn’t true just to get the game made faster.”
For a company that has been accused of rushing development in the past, this is very pleasing news. Ubisoft are prioritising quality – and are not going to push a product out, especially a new IP, if it isn’t going to blow us away.
The second reason is that Morin admits that, due to the need for experienced programmers to pull Watch_Dogs into a state of near perfection, they had to put the Wii U version on hiatus. They needed extra bodies on the case and, due to the smaller user base, the Wii U version was the obvious choice when it came to sacrificing a project to free up man power. Officially, Watch_Dogs is ‘delayed’ on Wii U. Don’t be surprised if that delay remains indefinite.
Hopes are very high for this game, but the care that is being taken certainly gives it the best chance of delivering on the promise that was seen back at E3, 2012.
Stay tuned to Twinstick Gaming for all your Watch_Dogs news.
Richard is a father, teacher, gamer and writer. He believes that The Last of Us and Olli Olli 2 are the finest games ever made, feels that the StarWars Saga should only be watched in ‘the Machete order’ and once cleared Legend of Zelda: Ocarina of Time in one sitting. Took him 20 hours, four cups of tea and a sausage roll. You can follow him on twitter @TLOUFactionsMP or @VigilanteSanta and view his occasional twitch outbursts on twitch.tv/spooklebeans.