Trials Fusion is a game of skill and precision, I have neither of these things but I can still enjoy the game. Well just about. Trials has always had the perfect balance of easy to pick up and play – but incredibly hard to master. Whether you’re a first time player or a hardcore Trials fan, you will find Trials Fusion has something for you.
Like the previous instalments in the franchise, Trials Fusion starts the player off with some simplistic tracks. These easy to navigate, entry level tracks will ease new players into the mechanics of Trials. As you progress through the game you will be introduced to new locations and an ever increasing difficulty curve. Each new zone adds a new obstacle or technique to learn. Luckily for new players most of these advanced moves are explained in tutorials at the start of each new zone.
If you were expecting a total overhaul of the core game then you’re going to be disappointed. The thing is, you can’t really change much about this type of game. The series relies on repeated play, not just through one single game but through the full series. With each new addition of trials the core players are expecting to use their skills and muscle memory from the previous titles in the series. With Trials Fusion, this could be a problem for veterans. I’ve never been very good at the Trials games. I simply lack the precision and patience, but I had little trouble flying through the earlier tracks in Fusion. The later tracks did cause me to whimper at the screen several times but the tracks found in Fusion, even at their most extreme, don’t match the pad destroying later tracks in Evolution or Trials HD.
Trials fanatics will smash through the new tracks with ease and new players won’t feel the burning rage of the previous titles but they will all enjoy them. The new colour palette of neon and futuristic materials dropped on to a mountainous landscape gives the tracks a fresh look. Using the new quad bike can also add a new twist to the tracks. The quad is much heavier than any of the bikes but also had a fair bit of kick to it.
Another new feature is the trick system. The new FMX tracks task you with pulling off flips and tricks while building a score multiplier up. I found the trick system to be incredibly inconsistent and confusing. Your tricks are bound to the right analog stick. Pulling and holding the stick to perform tricks gives mixed results. Holding up on the right stick sometimes did one move, the next attempt would do something entirely different. Having your bike at various angles also produces different tricks but the game never gives you any real opportunity to practice.
The much loved online multiplayer wasn’t available at the time of review. It’s a little disappointing that a major part of the game isn’t here. Local multiplayer is present and online shouldn’t be too far down the line. What we do have is a new ‘Track Central’. This is where the creators get to show off their skills. Like Trials Evolution’s track editor, Fusion gives you almost full control of the game’s assets. Already there are over 1600 player created tracks available. These range from simple tracks, laid out across the game’s world, to complex and intricate paths filled with horrifically tight jumps.
Trials Fusion doesn’t do much in the way of expanding the franchise but the new environments and quad bike, along with the new trick system, should give Trials veterans something to keep them busy.