(Updated) Bethedsa have confirmed, amid the rumours, that Elder Scrolls Online has been delay for both Xbox One and PS4 by around 6 months. Bethedsa announced in a statement;
“We continue to work on the console versions of ESO, and game development has been progressing steadily, but we are still working to solve a series of unique problems specific to those platforms….”
“Integrating our systems with each console manufacturer’s networks — which are both different from the PC/Mac system as well as different from each other — has been a challenging process. It has become clear that our planned June release of the console versions isn’t going to be possible. Though we have made great progress, we have concluded that we’ll need about six months to ensure we deliver the experience our fans expect and deserve.”
At the end of the statement, the publisher also declared that current owners of the PC version of Elder Scrolls Online, who wished to make the jump to the Xbox One or PS4, can port their character, receive a £12 discount off their next gen version as well as a free 30 days worth of subscription.
The Original Story Below
Elder Scrolls Online for the Ps4 and Xbox One is suspected to be delayed by around 6 months. All of this has come from an update to The Elder Scrolls FAQ’s. Whilst this has quickly been removed Reddit users quickly snapped a screenshot.
While it has become clear that our planned June release of the console versions isn’t going to be possible, we have made great progress, we have concluded that we’ll need about six more months to ensure we deliver the experience our fans expect and deserve“
Why the statement has been removed is unclear. Perhaps bad communication between departments lead to an unscheduled announcement?
The PC version of Elder Scrolls Online, like many subscription MMO’s, has come with much criticism. Bugs are rife and players have been exploiting farming techniques to acquire more XP and gold in ways the game did not intend. The delay is probably as a result of these bugs and adapting gameplay for a console audience rather than a PC gamer audience.
Should game-breaking bugs be found within Elder Scrolls Online, a game you have to pay a monthly subscription to, it could quickly loose it’s fan base, something Bethedsa will not want. Subscription based games have come under criticism due to their pricing, value for money in terms of content and whether as a business model, it is sustainable in a world that is opting for free-to-play. Bethedsa have remained defiant throughout, but this belief will only carry on through the subscribers themselves.
Twinstickgaming will keep you posted with any further developments as and when they happen.