As I said in the Sony Highlights piece, one of the things that got me really, really excited at e3 this year was No Man’s Sky. Described as a “Procedurally Generated” world, with every player starting out on their own individual planet in an “infinite” universe, this could genuinely be an awesomely mind-blowing experience.
Initially, nothing will be known about pretty much anything, but each player will be able to explore both their own planet, and surrounding ones, updating and sharing their information with others as they (boldly) go. Moreover, all planets will apparently have their own, unique ecosystems, from lush, dinosaur infested rain forests, to dry, desolate wastelands where giant worms may, somewhat annoyingly, try to devour you whilst you get your map-making equipment set up.
According to Sean Murray, founder of Hello Games (the four person team behind No Man’s Sky), everything in the game is something, or somewhere, you can explore, from the Mountain in the near-distance, to the entire solar system surrounding a star visible in the night sky. In essence, nothing is off limits, and it could mean that everything we think of as “sandbox” right now will have to change – and quite dramatically. As somebody who has a tendency to want to explore every inch of sandbox games as it is, this is something that excites me beyond measure. Sure, it might not be great for, like, my real-life, but heck, if No Man’s Sky is as epically massive and beautiful as the trailer suggests – I don’t even care.
Not much is known about release yet, but as you may have guessed already, we’re going to be following this quite closely here at TwinStick, so watch this space for more news on (what I’m already going to start calling, the most awesome game ever “made”) No Man’s Sky.
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