Despite the fact that a game running consistently at 60fps seems to be the gold standard for next-gen titles, those tech wizards over at Naughty Dog have decided not to be hampered by such low ambitions.
At least if claims being made by Corrine Yu and Christian Gyrling prove to be true. In a recent Tweet, Naughty Dog’s Graphics Programmer, Corrine Yu stated that ambitions are sky high for The Last of Us: Remastered on PS4:
“We are coding hard over the weekends with our Naughty Dog graphics team to push The Last of Us past 60 fps,”
Lead Programmer, Gyrling also took to twitter to share the news on developments of Naughty Dog’s landmark, Sony exclusive title as it makes its way to next-gen at the end of July in the US, the start of August in EU:
“After 4 days of digging around in CPU/GPU traces I finally figured out what was slowing us down. On to the next perf bug! #TheLastOfUs#PS4“
These are very promising signs indeed, efforts that go above and beyond expectations show us that this isn’t just a straight port for the sake of a quick buck. This is a proper upgrade, pushing at the boundaries and exploring just what the PS4 is capable of.
There’s a strong likelihood that The Last of Us Remastered is also acting as a kind of testing ground for future Naughty Dog projects (including upcoming Uncharted 4), but if the end result is the best possible version of one of greatest videogames of all time, then who are we to complain?
Richard is a father, teacher, gamer and writer. He believes that The Last of Us and Olli Olli 2 are the finest games ever made, feels that the StarWars Saga should only be watched in ‘the Machete order’ and once cleared Legend of Zelda: Ocarina of Time in one sitting. Took him 20 hours, four cups of tea and a sausage roll. You can follow him on twitter @TLOUFactionsMP or @VigilanteSanta and view his occasional twitch outbursts on twitch.tv/spooklebeans.