In the gaming industry – and particularly within videogames journalism – it’s a tricky situation, being in with the in crowd. On the one hand, you get to see and hear things about games that get you genuinely excited – long before anyone else. On the other, you get to see these things – and then asked NOT to talk about them!
Once an embargo lifts and you get to share, everything is good in the world (until the next embargoed news snippet anyway). There is another side to this of course, and the recently released comparison of PS3 versus PS4 versions of The Last of Us is one of these unusual situations where we have information, are genuinely excited by it, have the permission to share it – but maybe not quite the method.
Watch the trailer below and you may seem what I mean:
Well there it is. The graphical comparison we were all wanting to see…
Or is it? You’d be forgiven for not being bowled over by the comparison trailer. Eagle-eyed viewers will notice an improvement the contrast, maybe even be able to pick out the sharper visuals in some areas or the mildly more vibrant colours. If you’re looking closely.
Unfortunately, there is nothing on show here to set your pulse racing and rushing out to pre-order (or hopping onto the PSN store depending on your persuasion. Not if you’ve played the game before anyway. The leap from PS3 to PS4 doesn’t appear huge.
Not on YouTube.
And therein lies the problem. Speak to anyone who has actually seen the game running on PS4 and you’ll hear a very different story. There is PLENTY to be excited about in the visual department. We reported earlier this week about how Naughty Dog, the team behind The Last of Us, are pushing the Remastered Edition past 60fps. If true, this is a stunning technical achievement – but not one that can be – in any way – captured in a YouTube clip. YouTube caps out at 30fps, so however good the game looks in person when pushed to 60fps or beyond, it’s going to look like 30fps on YouTube.
What’s more, if you cast your mind (or browser) back to the game’s first confirmed announcement on PS4, game director Neil Druckmann was particularly excited about the fact that they would be using the character models from the cutscenes (you know, the ones with a significantly higher polygon count) in the main game! This is awesome, but again something that’s hard to show in a trailer that uses exclusively cut-scenes. Other than re-rendering them and adding a touch of gloss, the character models in the cut-scenes will be pretty much the same in the PS4 version as they were in the PS3 version.
It does make you wonder why this footage was released at all? It’s not so much that the difference here is negligible, the PS4 version looks noticeably better, but at the end of the day this is a game that needs to be played to be believed. From what we’ve seen and heard from behind the closed doors, The Last of Us Remastered will be every bit as impressive the second time around.
Scheduled for release in the US on July 29th and in the UK on Friday August 1st, thankfully, we won’t have to wait long to find out.
For all the latest on The Last of Us Remastered, come back to TwinStick Gaming soon!
To read our full review of The Last of Us on PS3, click here.
Multiplayer review, click here.
Left Behind DLC review, click here.