You might be surprised that Assassin’s Creed: Unity will feature micro-transactions. What this will allow you to do is simply buy certain upgrades within the game. Suppose you really want that top tier pistol? instead of running through the missions that would naturally unlock the weapon you can just throw some real world money at it.
Vincent Pontbriand, Ubisoft’s senior producer for Assassin’s Creed: Unity said
If we think it fits the gameplay, or the brand itself, the core values, we’re willing to take those risks. If not, then not. We’re not going to make any compromises. Companion apps, monetisation, other business models, digital only…We have to be reactive to these things, but not necessarily fundamentally change what we’re trying to do.
You can’t really blame them for doing it can you? These type of purchases have been around for a while, maybe not on a AAA title but they’ve been around for a while now. It’s the same as paying for a car in Forza with real world cash because you don’t have the time to grind for the in-game cash. Some people want to see everything that the game has to offer, but may only have 4-6 hours a week to game. While its not something I’d do myself I can understand why others would use this feature.
The majority of players will no doubt get these upgrades using the in-game un-lock system, so its not like we HAVE to pay for it. Sure we might get a prompt saying we COULD use real world cash but the content is still there to get. Even if it takes months of grinding.
Assassin’s Creed: Unity will be available on PS4, Xbox One and PC on the 28th of October.