In a recent interview with TechRadar Nicolas Guérin, the world level design director on Assassin’s Creed Unity, said that 60 frames per second was the original target for all Unity developers, but that target just didn’t fit right. Unity will now be at 30 fps instead, and will be the same across all platforms.
“At Ubisoft for a long time, we wanted to push 60 fps,” he said. “I don’t think it was a good idea because you don’t gain that much from 60 fps, and it doesn’t look like the real thing. It’s a bit like The Hobbit movie, it looked really weird. So I think collectively in the video game industry we’re dropping that standard because it’s hard to achieve, it’s twice as hard as 30 fps, and it’s not really that great in terms of rendering quality of the picture and the image.”
Creative director Alex Amancio rallied alongside Guérin, saying 30 frames per second “feels more cinematic” and in terms of Adventure games filled with action, it feels a lot better to play. “It actually feels better for people when it’s at that 30 fps. It also lets us push the limits of everything to the maximum.”
On one side, it’s quite refreshing to see developers fight against the expectations of 60 fps, but will it look as good as many hoped? At the end of the day it’s gameplay that people will remember it for, and hopefully it’s leaps and bounds above all other Assassin games.
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